home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Aminet 1 (Walnut Creek)
/
Aminet - June 1993 [Walnut Creek].iso
/
aminet
/
game
/
shoot
/
super.dms
/
super.adf
/
INSTRUCTIONS
< prev
next >
Wrap
Text File
|
1992-04-23
|
3KB
|
76 lines
1;33;40mS P A C E I N V A D E R S I I0;1;0m
THE ATTACK OF THE GREEN SMELLY ALIENS FROM 27B/6
WRITTEN BY
1;33;40mA L E X M A Y0;1;0m
AN ENTRY INTO THE
1;33;40mAMIGA POWER/BULLFROG0;1;0m
"GIS A JOB MATE"
COMPETITION
INSTRUCTIONS:
HERE WE GO AGAIN !!!! Those little green fellows with the brain the
size of a pea are back and they are after revenge. They were on route to
Earth to perpitrate an awful crime against humanity - kidnap the entire
female population for use as mine workers in their slime mines! As your
craft was the only ship between them and Earth your task is to `delay' them
as long as possible until Earth can get some pretty hefty anti-alien hardware
together.
THE GAME:
Your ship is situated in the middle of the screen and has powered up
it`s mark II shields ready for the onslaught. Use your funstick to rotate the
ship by pressing left and right and to rotate the shields around your ship press
up and down. There are new weapons aboard your ship which can be used in two
different ways - by pointing your ship in the desired direction and pressing
fire will release a stream of bullets which travel in a line and are good for
taking out ranks of aliens alternitivly when you are rotating the ship press
fire to release a wide covering of plasma death.
THE SHIELDS:
The shields will stop all incoming and outgoing missiles and will not
sustain any damage at all.
WHEN THE SCREEN FLASHES:
The screen will flash colours to tell you the status of your lives.
If the screen flashes red an enemy missile has hit your ship and taken a life
point from your ship. When the screen flashes green it means that the ship
has had time to reinforce itself or fix damage resulting in an extra life
point. These occur every 1000 points. (Oddly enough!!)
STARTING AND STOPPING THE GAME:
To load the game double click on the small alien icon and wait for a
short time. Messages will appear during loading - if everything is going fine
then the message will be "LOADING DATA". If "NOT ENOUGH MEMORY TO LOAD MUSIC
DATA" appears then the game will load but without any music. If the message
"NOT ENOUGH MEMORY - RESET AND RETRY" comes up then the program was not able
to get enough memory for screens etc and so you will have to close down some
programs that are running or reset your Amiga. If everything has loaded ok
then the title screen should fade in displaying the current high score. From
here press the fire button on the funstick to enter the game. While playing
the game pressing the left mouse button will exit back to CLI/Workbench.
NOTE:
The game takes over the system.
CREDITS:
Game concept,code,music and graphics by ALEX MAY.
Thanks to Jim Fenn, Sam Lawrence for musical inspiration.
Written on an Amiga 500 with 2 Drives and 1 Meg.
Code produced on Devpac 2 and is 100% Assembly Language.
Music produced on Soundtracker 2.5.
Graphics produced on Deluxe Paint III.
This program was written by Alex May for the Amiga Power/Bullfrog "Gis a job
mate" competition and is only my second Assembly Program EVER.